Thursday, November 18, 2010
Process Explorer gets Tree CPU Usage feature
The ability to see the combined CPU usage for a parent and all its children, this is especially useful for things like Chrome, but, now I can roll up a lot of trees of stuff and still see what's making my CPU fans spin up all of a sudden.
Thanks guys d8)
http://blogs.technet.com/b/sysinternals/archive/2010/11/16/update-process-explorer-v14.aspx
Friday, October 08, 2010
5 Fridays, 5 Saturdays, 5 Sundays, 823 years, wrong..
so October in 2021 will be the same as October in 2010 (handy if you want to reuse those calendars), go ahead look on your computer or phone right now.
However, we have a few months that have 31 days, and we only need one of them to begin on a Friday.
In 2013, March starts on a Friday (and 2024, etc)...
In 2014, August starts on a Friday (and 2025, etc)...
There are other months in other years that have 3 days that occur 5 times too, so, it's not special.
Next time someone tells you something about some weird calendar event, think about the 11 year cycle, and go back/forward 11 years and see if it's true.
Tuesday, October 05, 2010
When...
Thursday, September 09, 2010
Random code repo
Most of the code in there is finished, but, might be suffering from bit-rot (patches welcome d8)
You can browse the code here; http://code.google.com/p/akm-code/source/browse/
Wednesday, August 18, 2010
Serial terminals
This is useful for things like Bus Pirate or Arduino use since you can just pull up your profile from the putty interface.
Monday, July 26, 2010
Google Code Repo for windows wallpaper code
You can download it from there , and get any updates as I make them, or contribute patches.
pywallpaper project
Tuesday, July 20, 2010
Set windows wallpaper from python for multiple monitors
You can now specify per-monitor directory lists if you want.
There are blending and resizing options available too, see the comments.
I've added a setup.py to make a .exe so that the dos window doesn't pop-up.
#!C:/python25/python.exe # Code to rotate or set wallpaper under windows # Copyright (C) Andrew K. Milton 2007 - 2010 # Released under a 2-clause BSD License # See: http://www.opensource.org/licenses/bsd-license.php # Multi monitor detection based on http://code.activestate.com/recipes/460509/ # This will handle any configuration of an arbitrary number of monitors, # including offset boundaries. import os import sys import time import random from optparse import OptionParser from ConfigParser import SafeConfigParser import ctypes from ctypes import windll from win32con import * import win32gui import win32api import win32con from PIL import Image, ImageDraw, ImageChops, ImageOps, ImageFilter # I recommend you create a pywallpaper.conf file that looks something # like this to store the directories in rather than specifying -d # multiple times on the command line. # # NB you can specify paths per monitor. Any monitor number without its # own paths will get the global paths. Monitors start at 0 which is always # the primary monitor. # # Some options don't play nicely together. """ [global] Blending = True BlendRatio = 0.40 Crop = False Fill = True Gradient = False PreRotate = True [directories] paths = C:\Documents and Settings\akm\My Documents\My Pictures\gb C:\Documents and Settings\akm\My Documents\My Pictures\Ralph [monitor_0] paths = C:\Documents and Settings\akm\My Documents\My Pictures\Wide Screen [monitor_1] paths = C:\Documents and Settings\akm\My Documents\My Pictures\Landscapes """ # If you don't like the little dos window that pops you can use the # following as setup.py to create a .exe that won't display the window, # makes it a little easier to use as a startup item too. """ from distutils.core import setup import py2exe options = { "bundle_files": 2, "ascii": 1, # to make a smaller executable, don't include the encodings "compressed": 1, # compress the library archive "excludes": ['w9xpopen.exe',] } setup( windows = ['pyWallpaper.py'], options = {'py2exe': options}, ) """ class RECT(ctypes.Structure): _fields_ = [ ('left', ctypes.c_long), ('top', ctypes.c_long), ('right', ctypes.c_long), ('bottom', ctypes.c_long) ] def dump(self): f = (self.left, self.top, self.right, self.bottom) return [int(i) for i in f] class MONITORINFO(ctypes.Structure): _fields_ = [ ('cbSize', ctypes.c_ulong), ('rcMonitor', RECT), ('rcWork', RECT), ('dwFlags', ctypes.c_ulong) ] class Monitor(object): def __init__(self, monitor, physical, working, flags): self.monitor = monitor self.physical = physical self.working = working self.size = self.getSize(*self.physical) self.width, self.height = self.size self.left, self.top, self.right, self.bottom = self.physical self._left, self._top, self._right, self._bottom = self.physical self.isPrimary = (flags != 0) self.cTop = self.top if self.cTop < 0: self.cTop = 20000 + self.cTop self.cLeft = self.left if self.cLeft < 0: self.cLeft = 20000 + self.cLeft self.wLeft = int(self.left) self.wTop = int(self.top) self.needsSplit = ( (self.left < 0 and self.right > 0) or (self.top < 0 and self.bottom > 0) ) if self.needsSplit: self.needVSplit = self.top < 0 and self.bottom > 0 self.needHSplit = self.left < 0 and self.right > 0 def addWallpaper(self, bgImage, wallpaper): if not self.needsSplit: bgImage.paste(wallpaper, (self.wLeft, self.wTop)) return if self.needVSplit: height = -self.top bottom = wallpaper.crop((0, 0, self.width, height)) bottom.load() top = wallpaper.crop((0, height, self.width, self.height)) top.load() bgImage.paste(top, (self.wLeft, 0)) bgImage.paste(bottom, (self.wLeft, bgImage.size[1] - height)) else: width = -self.left right = wallpaper.crop((0, 0, width, self.height)) right.load() left = wallpaper.crop((width, 0, self.width, self.height)) left.load() bgImage.paste(left, (0, self.wTop)) bgImage.paste(right, (bgImage.size[0] - width, self.wTop)) def getSize(self, left, top, right, bottom): return [abs(right - left), abs(bottom - top)] def __repr__(self): return 'extent: ' + str(self.physical) + ' :: size: ' + str(self.size) + ' :: primary: ' + str(self.isPrimary) + ' :: needsSplit ' + str(self.needsSplit) + ':: ' + hex(self.monitor) def __cmp__(self, other): if not cmp(self.cTop, other.cTop): return cmp(self.cLeft, other.cLeft) return cmp(self.top, other.top) class Desktop(object): def __init__(self): self.setMonitorExtents() # Merge with the desktop background colour # Handy to tint your background to your theme. self.Blending = True # Amount of picture to bg colour ratio # This works well for black... self.BlendRatio = 0.40 # Render a gradient under the image.. # I'm not overly happy with the results. self.Gradient = False # Crop black/white borders before zooming # This doesn't work well with Fill.. self.Crop = False # Don't just maxpect the image... blow it up so there's no bg colour # showing so this will crop parts. self.Fill = True # If the aspect ratio is "wrong" for the monitor, rotate it for a # better fit first. So portraits rotate for landscape monitors. # With per-monitor dirs you can sort your pictures based on aspect # ratio if you want. self.PreRotate = True self.createEmptyWallpaper() def createEmptyWallpaper(self): c = (0, 0, 0) if self.Blending: # Alpha blend the image with the current desktop colour # Or black if something goes wrong with getting the desktop colour try: dc = windll.user32.GetSysColor(1) c = ((dc & 0xFF ), (dc & 0xFF00) >> 8, (dc & 0xFF0000) >> 16) except: pass self.bgColour = c bgImage = Image.new('RGB', self.wSize, c) if self.Gradient: r, g, b = c width, height = bgImage.size fh = float(height) if (r + g + b) / 3 < 64: r1, g1, b1 = (128, 128, 128) else: r1, g1, b1 = c r, g, b = (64, 64, 64) rd = r1 - r gd = g1 - g bd = b1 - b rs = float(rd) / fh gs = float(gd) / fh bs = float(bd) / fh draw = ImageDraw.Draw(bgImage) for h in range(0, height): draw.line((0, h, width, h), fill = (int(r1), int(g1), int(b1))) r1 -= rs b1 -= bs g1 -= gs self.bgImage = bgImage def findMonitors(self): retval = [] CBFUNC = ctypes.WINFUNCTYPE(ctypes.c_int, ctypes.c_ulong, ctypes.c_ulong, ctypes.POINTER(RECT), ctypes.c_double) def cb(hMonitor, hdcMonitor, lprcMonitor, dwData): r = lprcMonitor.contents data = [hMonitor] data.append(r.dump()) retval.append(data) return 1 cbfunc = CBFUNC(cb) temp = windll.user32.EnumDisplayMonitors(0, 0, cbfunc, 0) return retval def calcWallSize(self): # Also sets the relative offsets for building the wallpaper... ms = self.monitors primaryMonitor = [m for m in ms if m.isPrimary][0] leftMonitors = [m for m in ms if m.left < 0] rightMonitors = [m for m in ms if m.left >= primaryMonitor.right] topMonitors = [m for m in ms if m.top < 0] bottomMonitors = [m for m in ms if m.top >= primaryMonitor.bottom] leftMonitors.sort() rightMonitors.sort() topMonitors.sort() bottomMonitors.sort() hMonitors = [primaryMonitor,] + rightMonitors + leftMonitors vMonitors = [primaryMonitor,] + bottomMonitors + topMonitors width = max([m.right for m in ms]) height = max([m.bottom for m in ms]) extraWidth = -min([m.left for m in ms]) extraHeight = -min([m.top for m in ms]) width += extraWidth height += extraHeight hOff = width redo = [] for m in leftMonitors: m.wLeft = width + m.left if m in bottomMonitors: continue m.right = width for m in topMonitors: m.wTop = height + m.top if m in rightMonitors: continue m.bottom = height return (width, height) def getMonitors(self): retval = [] for hMonitor, extents in self.findMonitors(): # data = [hMonitor] mi = MONITORINFO() mi.cbSize = ctypes.sizeof(MONITORINFO) mi.rcMonitor = RECT() mi.rcWork = RECT() res = windll.user32.GetMonitorInfoA(hMonitor, ctypes.byref(mi)) data = Monitor(hMonitor, mi.rcMonitor.dump(), mi.rcWork.dump(), mi.dwFlags) retval.append(data) return retval def setMonitorExtents(self): self.monitors = self.getMonitors() self.wSize = self.calcWallSize() def getDefaultDirs(self): return [r'C:\Documents and Settings\All Users\Documents\My Pictures\Sample Pictures',] def setWallPaperFromBmp(self, pathToBmp): """ Given a path to a bmp, set it as the wallpaper """ # Set it and make sure windows remembers the wallpaper we set. result = windll.user32.SystemParametersInfoA( SPI_SETDESKWALLPAPER, 0, pathToBmp, SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE) if not result: raise Exception("Unable to set wallpaper.") def autoCrop(self, im, bgcolor = (0, 0, 0)): if im.mode != "RGB": im = im.convert("RGB") im2 = ImageOps.autocontrast(im, 5) bg = Image.new("RGB", im.size, bgcolor) diff = ImageChops.difference(im2, bg) bbox = diff.getbbox() if bbox: return im.crop(bbox) return im # no contents def maxAspectWallPaper_fill(self, image, width, height): # Blow up the image making sure that the smallest image aspect # fills the monitor. rsFilter = Image.BICUBIC scale = 2.0 imWidth, imHeight = image.size hScale = float(height) / float(imHeight) wScale = float(width) / float(imWidth) scale = max(hScale, wScale) if scale < 1: rsFilter = Image.ANTIALIAS newSize = (int(imWidth * scale), int(imHeight * scale)) newImage = image.resize(newSize, rsFilter) if scale > 2: newImage = newImage.filter(ImageFilter.BLUR) imWidth, imHeight = newSize x = int((imWidth - width) / 2.0) y = int((imHeight - height) / 2.0) bbox = (x, 0, width + x, height + y) return newImage.crop(bbox) def maxAspectWallPaper(self, image, width, height): # Blow the image up as much as possible without exceeding the monitor # bounds. rsFilter = Image.BICUBIC scale = 2.0 imWidth, imHeight = image.size hScale = float(height) / float(imHeight) wScale = float(width) / float(imWidth) if self.Fill: scale = max(hScale, wScale) else: scale = min(hScale, wScale) if scale < 1: rsFilter = Image.ANTIALIAS newSize = (int(imWidth * scale), int(imHeight * scale)) newImage = image.resize(newSize, rsFilter) if self.Fill: imWidth, imHeight = newSize x = int((imWidth - width) / 2.0) y = int((imHeight - height) / 2.0) bbox = (x, 0, width + x, height + y) newImage = newImage.crop(bbox) return newImage def preRotateImage(self,image): # Rotate 90 degrees. im = image.rotate(-90, resample = True, expand = True) return im def createWallPaperFromFile(self, pathToImage, monitor): # Given a path to an image, convert it to bmp format and set it as # the wallpaper bmpImage = Image.open(pathToImage) if self.PreRotate: if bmpImage.size[0] < bmpImage.size[1]: bmpImage = self.preRotateImage(bmpImage) if self.Crop: bmpImage = self.autoCrop(bmpImage, (0,0,0)) bmpImage = self.autoCrop(bmpImage, (255,255,255)) bmpImage = self.maxAspectWallPaper(bmpImage, *monitor.size) bmpSize = bmpImage.size xOffset = int((monitor.size[0] - bmpImage.size[0]) / 2) yOffset = int((monitor.size[1] - bmpImage.size[1]) / 2) if bmpImage.size != monitor.size: img1 = Image.new("RGB", monitor.size, (0, 0, 0)) img1.paste(bmpImage, (xOffset, yOffset)) if self.Blending: img2 = Image.new("RGB", monitor.size, self.bgColour) return Image.blend(img2, img1, self.BlendRatio) return img1 def setWallpaperStyleSingle(self): # 0x80000001 == HKEY_CURRENT_USER k = win32api.RegOpenKeyEx(win32con.HKEY_CURRENT_USER,"Control Panel\\Desktop",0,win32con.KEY_SET_VALUE) win32api.RegSetValueEx(k, "WallpaperStyle", 0, win32con.REG_SZ, "0") win32api.RegSetValueEx(k, "TileWallpaper", 0, win32con.REG_SZ, "0") def setWallpaperStyleMulti(self): # To set a multi-monitor wallpaper, we need to tile it... # 0x80000001 == HKEY_CURRENT_USER k = win32api.RegOpenKeyEx(win32con.HKEY_CURRENT_USER,"Control Panel\\Desktop",0,win32con.KEY_SET_VALUE) win32api.RegSetValueEx(k, "WallpaperStyle", 0, win32con.REG_SZ, "0") win32api.RegSetValueEx(k, "TileWallpaper", 0, win32con.REG_SZ, "1") def setWallpaperStyle(self): if len(self.monitors) > 1: self.setWallpaperStyleMulti() else: self.setWallpaperStyleSingle() def setWallpaper(self): self.setWallpaperStyle() # Save the new wallpaper in our current directory. newPath = os.getcwd() newPath = os.path.join(newPath, 'pywallpaper.bmp') self.bgImage.save(newPath, "BMP") self.setWallPaperFromBmp(newPath) def setWallpaperFromFile(self, pathToImage): for monitor in self.monitors: img = self.createWallPaperFromFile(filename, monitor) monitor.addWallpaper(self.bgImage, img) self.setWallpaper() def setWallPaperFromFileList(self, pathToDir, monitor): """ Given a directory choose an image from it and set it as a wallpaper """ # Image directories often contain Thumbs.db or other non-image # files or directories, try a few times to set a wallpaper, and then just give up. tries = 0 done = False filenames = [] files = os.listdir(pathToDir) try: # Priorwalls.txt is used so that we don't repeat an image # until every other image in that directory has been seen # The file is rewritten when necessary. prevList = open('priorWalls.txt', 'rb') filenames = [l.strip() for l in prevList.readlines()] prevList.close() except: pass files = [os.path.join(pathToDir, f) for f in files if not f.endswith('.db')] availChoices = [f for f in files if not f in filenames and not f.endswith('.db')] if not availChoices: # This entire directory has been "done" remove them # from the previously seen wallpapers and rewrite # the cache file without any of these entries. filenames = [f for f in filenames if not f in files] availChoices = files p = open('priorWalls.txt', 'wb') for f in filenames: p.write("%s\n"%(f)) p.close() files = availChoices while (not done) and tries < 3: # Thumbs.db and other stuff can live in the same Folder # So try three times to set a wallpaper before giving up. try: image = random.choice(files) filename = image img = self.createWallPaperFromFile(filename, monitor) monitor.addWallpaper(self.bgImage, img) prevList = open('priorWalls.txt', 'ab') prevList.write("%s\n"%(filename)) done = True except: import traceback; traceback.print_exc() print >> sys.stderr, filename, "failed" tries += 1 return done def getMonitorDirs(self, monIndex): section = 'monitor_%d'%(monIndex) # Check for [monitor_0] if self.config.has_section(section): # check for its own paths section if self.config.has_option(section, 'paths'): dirs = self.config.get(section, 'paths').split('\n') else: dirs = self.dirs return dirs def setWallPaperFromDirList(self): """ Given a list of directories choose a directory """ for monNum, monitor in enumerate(self.monitors): imageDir = random.choice(self.getMonitorDirs(monNum)) status = self.setWallPaperFromFileList(imageDir, monitor) self.setWallpaper() def getImageDirectories(self): # Set global image directories. dirs = [] try: dirs = self.config.get('directories', 'paths').split('\n') except: pass if not dirs: dirs = self.getDefaultDirs() return dirs def setWallPaperFromConfigDirs(self): self.setWallPaperFromDirList() def getConfigFileOptions(self, options): configFile = 'pywallpaper.conf' if options.configFile: configFile = options.configFile dirs = options.directories self.config = SafeConfigParser() self.config.readfp(open(configFile)) if self.config.has_section('global'): self.Blending = self.config.getboolean('global', 'Blending') self.BlendRatio = self.config.getfloat('global', 'BlendRatio') self.Crop = self.config.getboolean('global', 'Crop') self.Fill = self.config.getboolean('global', 'Fill') self.Gradient = self.config.getboolean('global', 'Gradient') self.PreRotate = self.config.getboolean('global', 'PreRotate') def getCommandLineOptions(self): parser = OptionParser() parser.add_option("-t", "--time", dest="change_time", help = "Change wallpaper time in minutes (0 = change once and exit [default])", default = 0, type = "int") parser.add_option("-i", "--image", dest="singleImage", default = None, help = "Set wallpaper to this image and exit (overrides -d)") parser.add_option("-d", "--directory", dest="directories", default = [], action="append", type="string", help = "Add an image directory") parser.add_option("-c", "--config", dest="configFile", default = None, help = "path to alternate config file (default <working dir>/pywallpaper.conf)") parser.add_option("-w", "--workingdir", dest="cwd", default=".", help = "Working Directory (default .)") (options, args) = parser.parse_args() return (options, args) def go(self): options, args = self.getCommandLineOptions() self.getConfigFileOptions(options) self.dirs = self.getImageDirectories() if options.cwd and options.cwd != '.': os.cwd(cwd) if options.singleImage: self.setWallPaper(options.singleImage) elif not options.change_time: self.setWallPaperFromConfigDirs() else: sleepTime = options.change_time * 60.0 while True: self.setWallPaperFromDirList() time.sleep(sleepTime) if __name__ == '__main__': d = Desktop() d.go()
Sunday, July 18, 2010
Belkin support
None of the problem reports submitted had anything to do with ADSL connections.
I don't think I'll ever be buying another Belkin wireless product.
Let us assist you with this issue. In this case, we would suggest you to reset the router to factory settings and re-configure it once and check. Please follow the steps given below: - Connect the computer to the "LAN" port on the router and connect the modem to the Internet/"WAN" port, using Ethernet cables. - Take a paper clip, insert the paper clip in the reset hole of the router and hold it for 15 seconds. - The power light will flash and then come back "ON" solid, indicating that the router is being restored to factory defaults. - The corresponding lights on the front of the router should be lit up. - Log on to the router web interface by typing in http://192.168.2.1, in the address bar of your browser. - By default, the password is blank. - Click on "Connection Type" in the left hand column under "Internet WAN" heading. If the connection type is Dynamic (cable): - Choose "Dynamic" and then click on "Next". - Type in your Host Name , if your Internet Service Provider has provided it. Else, leave it blank. - Click on "Change WAN MAC Address". - Click on the button "Clone". - Click on "Apply Changes". If the connection type is PPPOE (DSL): - Choose "PPPOE" and click on "Next". - Enter the user name and password given by your Internet Service Provider. - Save the settings. - Click on the "Home" link at the top of the screen. If the connection is Static: - Choose "Static" and click on "Next". - Enter the "IP Address", "Subnet Mask" and "ISP Gateway Address". Click on "Apply Changes". - It would ask for the "Primary DNS" and "Secondary DNS" information. Enter the required details and click on "Apply Changes". Note: All the required information would be provided by your ISP. Internet Status should show "Connected" on the top right hand corner of the web page.
Wednesday, April 14, 2010
GPH Wiz and Elite
I fixed up some long standing bugs in the code (suns are rendered, it doesn't crash randomly due to -ve array indexes), so it gives me something to do when I'm forced to wait (for anything, a compile to finish, for someone to finish shopping d8)
It's running very nicely, it's very playable, I've replaced the scanner with the one from the Archimedes version (I also added the bumper sticker, I need to acquire some decent dice images to add the fluffy dice though). The code let you load one via file, but, that's not quite flexible enough to deal with really changing the scanners. The Archimedes one is about 30px shorter than the original one (a lot when you have 320x240 screen size!), but looks sweet.
I've coverted from PCX-fonts to true-type fonts and made some of the decals transparent. I've removed all the (not-really working) code that tried to deal with different screen resolutions, and have streamlined it to deal with 320x240 (for now). I'm not sold on the "big" font I'm using right now.
I'm now in the process of restructuring the code to make it a little easier to work on, the original code was controlled with globals and it's kind of ugly to try to map js buttons or mouse buttons to mode-specific key presses.
My ToDo List is (in no particular order):
- Find some .ogg or .mp3 music to replace the 2 MIDIs, the wiz doesn't seem to have timidity or anything that SDL can use to play the midis.
- Restructure Code to allow nicer event handling.
- Add an Icon Bar to allow "Screen Changing" with the stylus instead of buttons.
- Add the extra Archimedes ships.
- Add convoy, formation, and independent battle logic.
- Add "trimble" mission.
- Add fluffy dice (as an option perhaps only at a certain ranking).
- Add IFS equipment.
- Convert to OpenGL instead of original 3D.
- Re-add the screen resolution code (in a better fashion) so I can transfer my saved games back/forth and play at a nice resolution when I want to.
Sunday, April 04, 2010
Windows 7 and UTC: Caveat Emptor
AND you are running Windows 7 in your local timezone
AND your local timezone is WEST of UTC,
AND ( Daylight Savings (Ends OR Finishes)
OR the year changes )
THEN your machine will lock up
AND will not boot
AND system restore will not work
AND recovery console will not work
UNTIL midnight UTC is reached (because internally some value goes negative (which is very largely positive for unsigned values)).
It locks so hard, even trying to boot to safe mode, that the caps lock light won't even come on.
If you can boot up in a timezone EAST of UTC it comes up OK.
Saturday, March 06, 2010
Fallout 3 -- Crash Fixed
It failed once before and it turned out to be an nVidia video driver update, and a new update fixed it. However it's been over 6 months now and multiple nVidia updates have failed to fix it.
I spent some time this weekend debugging it, and discovered it's some kind of issue with Fallout 3 and DisplayLink drivers. I had tried unplugging my Mimo 7" USB auxillary monitor before, and Fallout 3 had still crashed. It turns out, that it was still crashing inside Fallout 3 when it returned from the DisplayLink drivers. I assume there's some monitor iteration or some other call going on, and it's not happy when something comes back with bounds smaller than the main screen.
Anyhow, if you have issues with Fallout 3 and you have "other" video/monitor drivers, try uninstalling them.
Iterative Collatz in Python (with resume)
Here's a non-recursing version that will resume when you restart it.
Given all numbers to 2^58 have already been checked you might be there a while...
It's trivial to get it to dump a CSV with the steps for graphing, but, this one doesn't do that (but gives you the steps so that you can).
If you don't know what this is for, it doesn't matter.. (but you can google it...)
import os def collatz(n): steps = [] stAppend = steps.append while n > 1: stAppend(n) while not (n & 0x1): n >>= 1 stAppend(n) if n == 1: break n = n * 3 + 1 return steps if __name__ == '__main__': n = 2 if os.access('collatz.prg', os.F_OK|os.R_OK|os.W_OK): n = int(open('collatz.prg', 'rb').read()) while True: steps = collatz(n) open('collatz.prg', 'wb').write(str(n)) print n, len(steps) n += 1
Friday, February 26, 2010
Adding a "submit on enter" in ExtJS formpanels.
Googling only turned up some fairly unappetizing solutions.
Here's a way using defaults. Just change the getCmp or parametize it if you want, I've left it as a constant for illustration purposes.
Add this to your FormPanel constructor and all your fields will get "submit-on-enter".
If you only want 1 field to have it then just add everything inside the defaults to that 1 field.
defaults:{ enableKeyEvents:true, listeners:{ specialKey: function(field, el) { if(el.getKey() == Ext.EventObject.ENTER) { Ext.getCmp('address-search-button').fireEvent('click'); } } } }
Saturday, February 20, 2010
Decode Encrypted CueCat Output With Ugly Python
import sys; from string import maketrans as m; from binascii import a2b_uu as d q = lambda x,y: ''.join([chr(c) for c in range(ord(x), ord(y) + 1)]) t = m(q('a','z') + q('A','Z') + q('0','9') + '+-', q(' ','_')) def u(st): return ''.join([chr(ord(c) ^ 67) for c in d(chr(32 + 3 * len(st) / 4) + st)]) print "ID: %s, Type: %s, Barcode: %s"%(tuple([u(b.translate(t)) for b in sys.stdin.read().split('.')[1:-1]]))
Saturday, February 13, 2010
12 Bar Blues on an Arduino
Using a small 8ohm analogue speaker hooked up to pin 11, by strobing the pin, I generate a square wave (a kind of annoying timbre to be honest).
I generate 2 octaves of semitones starting with A-220 and index into it.
The timing is currently inaccurate as the note length for lower notes runs slightly longer (half a pulse width) than higher notes due to how the strobing currently works. It's surprisingly noticeable. I need to work on that to make it more consistent. Probably by using timer interrupts instead of delays.
To do:
Alter the volume by using analogWrite() to set the duty cycle of the pin... 255 = loud 0 = off.
I think I can use that mechanism to generate other waveforms, I'll probably try sawtooth next.
Proper ADSR waveforms.
Multichannel output (haw haw).
const int baseFreq = 220; // A const int numHalfTones = 24; // 2 Octaves long frequencies[numHalfTones]; long halfFreqs[numHalfTones]; /* 12 semi-tones per octave | Bf| | | C#| Ef| | |F# |G# | -+---+ | +---+---+ | +---+---+- | A | B | C | D | E | F | G | A | +---+---+---+---+---+---+---+---+ 2 octaves: 0 1 2 3 4 5 6 7 8 9 10 11 A Bf B C C# D Ef E F F# G G# 12 13 14 15 16 17 18 19 20 21 22 23 */ int seq[] = { 3, 7, 10, 12, 13, 12, 10 , 7, 3, 7, 10, 12, 13, 12, 10 , 7, 8, 12, 15, 17, 18, 17, 15, 12, 3, 7, 10, 12, 13, 12, 10 , 7, 10, 14, 17, -1, 8, 12, 15, -1 }; int notes = 40; long getTimeHigh(int i) { return halfFreqs[i]; }; void ToneGen(void) { float baseMult; int i; int lastTone = baseFreq; baseMult = pow(2.0 , 0.083333); for(i = 0; i < numHalfTones; ++i) { long frequency = baseFreq; if(i) { frequency = (0.5 + (frequencies[i - 1] * baseMult)); } frequencies[i] = frequency; halfFreqs[i] = (0.5 + (1000000.0 / frequency / 2.0)); } }; void setup(void) { pinMode(11, OUTPUT); ToneGen(); Serial.begin(57600); } int rest_count = 100; long duration = (60 * 1000000) / 288; void playNote(int idx) { long tone = 0; if (idx >= 0) { tone = getTimeHigh(idx); } long endTime = micros() + duration ; if (tone > 0) { int val = HIGH; while (micros() < endTime) { digitalWrite(11,val); delayMicroseconds(tone); val = !val; } } else { delay(duration / 1000); } digitalWrite(11, LOW); } void loop(void) { analogWrite(11, 0); for(int i = 0; i < notes; ++i) { playNote(seq[i]); delay(10); } }